Proto:Pizza Tower/Octobe22 - The Cutting Room Floor (2024)

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This is a sub-page of Proto:Pizza Tower.

This page or section details content from the March 2023 Pizza Tower Leak.
Check the March 2023 Pizza Tower Leak category for more pages also sourced from this material.

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The Octobe22 playtest build of Pizza Tower was one of the few private playtest builds that were leaked online. Being more closer to release than the Eggplant build, most of everything is already in place here.

Contents

  • 1 Control Differences
  • 2 General Differences
  • 3 Level Differences
  • 4 Text Differences
    • 4.1 Peppino Tutorial
    • 4.2 Transformation Tips
      • 4.2.1 Barrel
      • 4.2.2 Pepper Pizza
      • 4.2.3 Golf

Control Differences

  • Like the past few builds (besides Rework), Peppino can only perform an uppercut when he is at ground level. Other than that, he plays near-identically as he is in the v10.0184 release.
  • The Ghost transformation has the controls and Ghost Pepper sub-gimmick of the final game, but the movement precision of the Eggplant build, notably giving the transformation less slippery controls.
    • In Wasteyard, if the player in the Ghost transformation collects three Ghost Peppers and then restarts the level, the player will retain the ability to defeat enemies and destroy blocks just by touching them, until the next time the player activates the Ghost transformation.

General Differences

  • This is the last known build to have the game in a regular window with a "Pizza Tower" header, instead of a unique dropdown window with the header text that interchanges with each area of the game.
  • Unlike the previous available playtest build, the debug console isn't turned on by default. It is present in the game code however and can be enabled, unlike the Eggplant build.
October 28th, 2022 Final
  • The game lacks the opening logos and cinematic, and instead jumps straight into the pre-save menu.
  • The light is already turned on, and has text that reads "Press Start", regardless of keypad/button configuration.
    • In truth, it's the Jump button that needs to be pressed to advance to the save menu.
  • The short muffled bass loop of Pizza Deluxe is absent.
October 28th, 2022 Final (v1.0.184 - v1.0.311)
  • The save menu lacks any indicators of progress or visual flair, besides text at the bottom that says which file is what, and which button brings up the Pause menu.
  • Each TV has 3 frames of animated static instead of 2.
  • Throughout the game, some sound effects are either different, or missing, such as all the sound effects in this menu.

  • The player can actually bring up the pause menu in this menu.
    • Pausing muffles the music instead of playing Leaning Dream.
    • The music-muffling function would later be repurposed for riding the taxis in The Pig City.
    • Highlighting an option doesn't add a flavor graphic, and the pizza cursor snaps into place, instead of sliding over.
October 28th, 2022 Final
  • The pause menu aesthetics are still basic and barebones, lacking any background images or additional graphics.
October 28th, 2022 Final (v1.0.311)
  • There is an option for if the game's screen should be "Fit" or "Pixel perfect". This goes unused in the final, but still work as intended.

  • When starting a new save, a short cutscene of Peppino riding his delivery bike precedes the cutscene of Peppino and Gustavo staring at the tower from afar.
  • Pizza Deluxe continues to play here instead of the ambient wind noises.
October 28th, 2022 Final
  • Textboxes don't have the moving texture in the window, nor does the text shake.
October 28th, 2022 Final
  • This is the first known build where Toppins are stuck in cages, instead of in pizza boxes.
  • The sound effect for when a Toppin cries for help is different, likely altered to lessen annoyance.
October 28th, 2022 Final
  • The ranking is shown above the score, instead of below.
  • The TV that's part of the regular hud appears inside the hub.
  • The money count, repurposed from being a total score tally in the Beach and Forest demo, appears identical to how it was back then, with a lack of unique number graphics and $.
October 28th, 2022Final
  • There are not yet any Chef Task rooms, closets, computers, Granny Pizzas, Granny Pizza signs, boss cameos, and secret rooms in the hub areas.
  • The doors that lead to the other floors of the tower appear as regular doors, before they were given more fancier graphics.

  • When moving from one floor to the next one above, this cutscene plays, repurposed from the Halloween demo. In the final game, this was replaced with Gerome operating an elevator, which only plays once per floor.
October 28th, 2022 Final
  • Half and a fifth of the levels' title cards have been implemented as of this build.
    • Visually, every level from John Gutter to Gnome Forest has title cards, though every level Deep-Dish 9 onwards re-uses the John Gutter title card (except for The Crumbling Tower of Pizza, which lacks a title card).
    • Audibly, only the Floor 1 levels have their jingles implemented, with every level Oregano Desert onward re-using the John Gutter jingle.
    • They lack percussion, use a different acapella sample for the instruments, and match the key of their respective levels (instead of all of them being in C minor/D# major).
October 28th, 2022 Final
  • The Toppins are the only score tally the player sees after finishing a level, and they show up shortly after the player sees what rank they've earned.
    • This is the first available build where P ranks are obtainable, though the player isn't required to do a 2nd lap to earn it, and they re-use the S rank version of Victorious Degenerate.

  • 11 of the levels' Chef Tasks have been implemented, and some of them can be achieved outside of their regular levels.
October 28th, 2022 Final
  • Boss intros don't have the thunderous sound effect, and instead the boss music starts playing on the introductory fight screen.
October 28th, 2022 Final
  • The screams from the 2019 scream contest are still in use, though now they've been relegated to placeholders; sfx_scream5 is still Peppino's fireass yell, sfx_scream1, 4 and 7 are used for the Toppin Monsters' jumpscares, and sfx_scream10 is used for boss intros (see above).
  • Bosses' health is always measured in units of 8 (with one exception), even when their total health doesn't total to 8, or a multiple thereof.
    • Each boss's total health is identical to as it is in the final game (except for Pepperman, who has 21 health instead of 20).
    • Instead of refilling for the next phase, a boss's full health is represented with an extra layer of hitpoints, to indicate that the boss has more health than it seems.
      • This early method of measuring boss health ended up appearing in the trailer on Steam.
    • The boss rush's health is the only exemption from being measured in even intervals of 8; Instead of appearing as though each boss has two sets of 8 health, with Peppino removing 4 of that health every time he pummels a boss, each boss's health is indicated with 4, with Peppino only removing 1 with each pummel.
October 28th, 2022Final
  • The credits are vastly unfinished.
  • The scenery reuses the assets from the delivery bike cutscene/the Halloween demo's title screen.
  • The bosses are absent from the first part of the ending cutscene, though their sprites are present.
  • The second part is absent, so there's not yet any endgame reward for collecting all the treasures.
  • The credits scroll from the start, and automatically goes to the end screen, without waiting for a player input.
  • At the end, the player does not receive a Peppino's Final Judgement screen.

  • However, the player does get this, which infinitely loops until the Jump button is pressed to exit back to the save menu.

Level Differences

  • All the Toppins in the Tutorial level are lined up before Pillar John, instead of being spread out across a few of the rooms.
  • When breaking Pillar John, none of the Granny Pizzas yet say "GET OUT NOW!"
    • In this build, the tutorial is only a one-and-done deal, meaning that after beating it, the player can no longer re-enter it.
  • Floor 1 was more compact, and somewhat claustrophobic.
  • John Gutter is grouped with the rest of the Floor 1 levels, instead of having a dedicated John Gutter Hall spot.

  • Every level has Snotty hanging out near the level exit. In the final, he only exists on Floor 4, near the doorway to Floor 5.
  • Amongst the different tracks for the floor hubs, Tuesdays and Thursdays are absent; Western District and Staff Only reuse Mondays, and Slum uses Fridays instead.

Text Differences

Peppino Tutorial

October 28th, 2022 Final
Hold [D] and a direction to crawl! Press [J] to jump! Hold [D] and a direction to crawl!
  • The first Granny Pizza forgot to mention that the player can jump.
October 28th, 2022 Final
You can break marble and metal blocks underneath you with a bodyslam! Press [D] while in the air! You can break marble and metal blocks underneath you with a bodyslam! Press [g] while in the air!
  • english.txt doesn't yet include separate denoters for performing "Groundpound" and "Superjump" actions, so every [g] is [D], and [s] is [U], likely added to compensate for controller configurations.
October 28th, 2022 Final
Some blocks may be hidden, keep an eye out for them! Some blocks may be hidden, keep an eye out for them! Press [G] to destroy them!
October 28th, 2022 Final
Hold [M] to start Mach Run! If you hold [M] then jump on a wall, you will start wall running! Hold [M] to start a Mach Run! If you hold [M] then jump on a wall, you will start wall running!
  • A slight grammar fix.
October 28th, 2022 Final
Press [J] while wall running to jump off the wall! Keep [M] held to stick on the other walls! Press [J] while wall running to jump off the wall! Keep [M] held to stick on the other walls! A tip: You can also use the Grab Dash to start a wall run while in the air, just keep [M] held!
October 28th, 2022 Final
You can also simply run up a slope next to a wall automatically start wall running! You can also simply run up a slope next to a wall to automatically start wall running!
  • Another "to" was added.
October 28th, 2022 Final
While doing Mach Run, hold [D] to destroy blocks in a small gap! While doing a Mach Run, hold [D] to destroy blocks in a small gap!
  • More grammar fixes.
October 28th, 2022 Final
While at high speed, hold [U] then release it to perform the Super Jump! You can also adjust your position with [L][R] while you are holding [U]! While at high speed, hold [s] then release it to perform the Super Jump! You can also adjust your position with [L][R] while you are holding [s]!
October 28th, 2022 Final
Another trick: Press [G] then [D] immediatly to go through gaps faster! Another trick: Press [G] then [D] immediately to go through gaps faster!
  • Immediately was misspelt.
October 28th, 2022 Final
These are much more important! You need to save most of these in order to progress! You need to save most of the dudes in the cages in order to advance to the next floor! They will give you money to pay Mr.Stick! If you miss too many of them, you will need to replay some levels!
  • Most of this was rewritten, further explaining the Toppins' purpose.

Transformation Tips

  • Every instance of {s} was changed to {u}.

Barrel

October 28th, 2022 Final
{s}[M] Slide/ {u}[M] Roll/

Pepper Pizza

October 28th, 2022 Final
{s}[J][J] or [U][J] Double Jump/ {u}[J] Hold in the air to spin/

Golf

October 28th, 2022 Final
{s}[U][D][L][R] Aim [G] Shoot/ {u}[U][L][R] Aim [G] Shoot/
  • The final game removes the mention of using Down as a direction to aim a Greaseball shot.

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