Team Fortress Classic - The Cutting Room Floor (2024)

Team Fortress Classic

Developer: Valve
Publishers: Sierra Studios (original), Valve (current)
Platforms: Windows, Mac OS X, Linux
Released internationally: April 7,1999

This game has unused graphics.
This game has unused models.
This game has unused items.
This game has regional differences.
This game has revisional differences.

Team Fortress Classic is a Valve-developed mod that was originally released with a Half Life patch. Back in the day, when men were men, women were nervous, and Medics were faster than Scouts, it ruled the FPS scene with Unreal Tournament, Quake III Arena, and Counter-Strike. It's only played by a handful of people today, since most players moved on to the cartoonier Team Fortress 2. Subsequently, this game got added to TF2's storyline proper, with the events of TFC taking place in the 1930s. Amazing.

Contents

  • 1 Unused Models
    • 1.1 Unused Flag
    • 1.2 Gas Mask
  • 2 Unused Items
    • 2.1 Quake Powerups
    • 2.2 Unused Armor
  • 3 Unused Textures
    • 3.1 Numbered Buttons
    • 3.2 CABLE set
    • 3.3 Early Nailgun Icon
    • 3.4 Early Flamethrower Icon
    • 3.5 Extra Command Point Signs
    • 3.6 Green and Yellow Team Logos
    • 3.7 Help Sign
    • 3.8 Keycard Indicator Texture
    • 3.9 OFF Series
    • 3.10 Open and Close Signs
    • 3.11 Soda Machines
    • 3.12 S Signs
    • 3.13 Team Fortress 2 Ad
    • 3.14 Unused Map
  • 4 Revisional Differences
    • 4.1 Changed Class Images
    • 4.2 Wrench
    • 4.3 Steam Version Differences
  • 5 Regional Differences

Unused Models

Unused Flag

An unused flag model can be found in the game's files under the model name "bigrat.mdl". The actual model is from Quake Team Fortress, the first TF game ever made.

Gas Mask

A gas mask model can be found in the game's files. It is likely that it was supposed to be used for the Rock2 map, as the Quake Team Fortress version of Rock2 uses a custom gas mask model for the item that protects you from gas when a team scores.

Unused Items

Quake Powerups

All of the powerups from Quake can be found in the game's file, placed in the map editor and work in-game, but only the Biosuit appears in official levels.

  • Quad Damage

  • Pentagram of Protection

  • Ring of Shadows

Unused Armor

A model for Yellow armor follows the same pattern that most of the Quake powerups do; model found in the files, can be placed in maps and works, but never used in any official map.

  • Yellow Armor

Unused Textures

Note that all of these can be found in TFC.WAD and TFC2.WAD unless otherwise stated.

Numbered Buttons

The game contains both lit and unlit versions of an elevator button used in Half-Life, but with 1, 2 or 3 on them. The lit versions are colored red, instead of the orange/yellow color the source texture uses.

CABLE set

The CABLE set contains textures of signs leading to the flag room, and oddly, a tram. Perhaps there was going to be a level that had a tram in it at one point?

Early Nailgun Icon

A HUD texture for an early Nailgun can be found. The actual model shown is the HL1 MP5 model, which can be seen in an early screenshot.

  • Early Nailgun Icon.

  • Early Nailgun in a pre-release screenshot.

Early Flamethrower Icon

An early Flamethrower HUD image can also be found with the rest of the HUD images, and it can be seen in a pre-release screenshot as well. It seems to be an unaltered Gluon Gun.

  • Early Flamethrower Icon.

  • Early Flamethrower in a pre-release screenshot.

Extra Command Point Signs

TFC.WAD contains graphics for signs that say "Command Point 6", "Command Point 7", and "Command Point 8". None of these are used.

Green and Yellow Team Logos

Team logos of the Green and Yellow teams can be found. However, since these teams were not used in the base game, they go unused.

Help Sign

A sign with "help" on it. Based on how it's located right after the command point signs and made in the same style they are, it's likely that it's connected with them.

Keycard Indicator Texture

A texture with a keycard (the type found in rock2) can be found in TFC.WAD. This was meant to be used in the level eleventh.bsp, which was cut from the game and released separately.

OFF Series

The OFF set of textures appear to be textures for modern office buildings.

Open and Close Signs

Signs with "Open" and "Closed" on them can be found. There are also lit versions of them, with "Open" being green and "Closed" being red.

  • Closed

  • Open

Soda Machines

These were meant to be used in the level signal.bsp, which was cut from the game and released separately.

S Signs

The "S" signs consist of signs that were not used in the final game. The metal signs were meant for the cut map signal.bsp, while the white ones were intended for eleventh.bsp.

Team Fortress 2 Ad

Located in tfc2.wad is an ad for the then-upcoming Team Fortress 2 Brotherhood of Arms.

Unused Map

A map for a cut level can be found. It was meant to be used in the level eleventh.bsp, but after the level was cut, it went unused.

Revisional Differences

Changed Class Images

When the modern GUI for TFC was launched, the graphics used to indicate the player classes were from the old models. But, once the new models were added, the old images were replaced with images of the new models.

Old
Current
Old
Current

Wrench

Originally, the Wrench was a simple silver wrench. When the new player models were added, the Wrench was changed into a more industrial-looking wrench.

Old Wrench Steam version

Steam Version Differences

Like other GoldSRC games, TFC underwent a few changes between the WON and Steam versions of the game.

The Steam version updated the menu to use the style seen in Half-Life changed the background graphic to an image of the HWGuy behind a bullethole-filled background, and removed the animated logo. The console also uses the same style used by the Steam version of Half-Life.

In addition, a Teleporter was added to the Steam version of the game.

Pre-Steam version Steam version
Pre-Steam version Steam version

Regional Differences

To do:
Get comparison screenshots for this.

The German version was edited to remove blood particles and change the blood splatter to tamer stuff. It also made every single class use the robot model from Half-Life, making it difficult to distinguish between classes.

(Source: Schnittberichte)

v · t · e

The Team Fortress series

Windows, Mac OS X, LinuxTeam Fortress ClassicTeam Fortress 2 (Prototypes)
Related games
Windows, Mac OS X, LinuxSource Filmmaker (Prototype)
See Also
Half-Life
Team Fortress Classic - The Cutting Room Floor (2024)
Top Articles
Latest Posts
Article information

Author: Edmund Hettinger DC

Last Updated:

Views: 6451

Rating: 4.8 / 5 (58 voted)

Reviews: 81% of readers found this page helpful

Author information

Name: Edmund Hettinger DC

Birthday: 1994-08-17

Address: 2033 Gerhold Pine, Port Jocelyn, VA 12101-5654

Phone: +8524399971620

Job: Central Manufacturing Supervisor

Hobby: Jogging, Metalworking, Tai chi, Shopping, Puzzles, Rock climbing, Crocheting

Introduction: My name is Edmund Hettinger DC, I am a adventurous, colorful, gifted, determined, precious, open, colorful person who loves writing and wants to share my knowledge and understanding with you.