This is a sub-page of Proto:Pizza Tower.
This page or section details content from the March 2023 Pizza Tower Leak. Check the March 2023 Pizza Tower Leak category for more pages also sourced from this material. |
On March 8th 2023, two playtester builds of Pizza Tower were leaked online through various means, primarily MEGA.nz and 4chan. One of these is PT_Reworkv1.1, compiled on September 25th 2021, over eight months before the next Patreon build release. This build took a turn for the worst, introducing level and mechanic changes that would be reverted before the Eggplant Patreon build in a very unfinished state. It didn't help that playtesters would openly mock this build before it was even leaked online.
Despite the game's state, it's somewhat playable from start to finish with 24 levels, 5 bosses and a hub world that functionality wise does the job.
Main
Level Differences Oh... Oh no... |
Level Order
The level order and world names were changed one final time before it would match that of the final game. Below is the world and level order as it appears in the level select from the April 2021 Patreon build to the Eggplant Patreon build.
April 2021 Patreon Build | PT_Rework (September 2021) | PT_Eggplant (June 2022 - Final) | ||||||
---|---|---|---|---|---|---|---|---|
World | Level | World | Level | World | Level | Full Level Name | ||
World 1 | Entrance | Tower Realm | Entrance | Tower Lobby | Entrance | John Gutter | ||
Pizzascape | Medieval | Medieval | Pizzascape | |||||
The Ancient Cheese | Ruin | Ruin | The Ancient Cheese | |||||
Bloodsauce Dungeon | Dungeon | Dungeon | Bloodsauce Dungeon | |||||
World 2 | Oregano Desert | Cosmic West | Oregano Desert | Western District | Badland | Oregano Desert | ||
The Wasteyard | The Wasteyard | Wasteyard | Wasteyard | |||||
Fun Farm | Fun Farm | Fun Farm | Fun Farm | |||||
Pinball | Space | Saloon | Fast Food Saloon | |||||
World 3 | Pineapple Beach | No Vacation Cruise | Beach | Vacation Resort | Plage | Crust Cove | ||
Gnome Forest | Forest | Forest | Gnome Forest | |||||
Kung Fu | Pinball | Space | Deep-Dish 9 | |||||
Golf | Golf | Golf | GOLF | |||||
World 4 | Space | 21st Century Empire | Street | Slum | Street | The Pig City | ||
City | Sewers | Sewers | Oh sh*t! | |||||
Sewers | Factory | Industrial | Peppibot Factory | |||||
War | Freezer | Freezer | Refrigerator-Refrigerador-Freezerator | |||||
World 5 | Factory | Terror Nation | Pizzascare | Staff Only | Pizzascare | Pizzascare | ||
Mansion | Mansion | Kids Party | Don't Make A Sound | |||||
Freezer | Kids Party | War | WAR | |||||
Kids Party | War | |||||||
World Extras | Dragon Lair | The Top | Top | |||||
Pizzascare | ||||||||
Strongcold | ||||||||
Exit | Exit | World Extras | Dragon Lair | |||||
City | ||||||||
Strongcold |
Differences
Gameplay
- As in the April 2021 build, the music changes speed and pitch depending on the transformation the player has, as in Wario Land 4.
- When sliding down a slope, performing a roll or doing a shoulder bash, the music speeds up.
- During the Knight transformation, the music slows down.
- The player now climbs ladders faster than in previous builds. This is one of few gameplay changes in this build to survive in the final game.
- When changing direction whilst midair in Mach 3, the game waits until the player has landed on the ground before they start moving.
- The player also won't be bumped if they collide with a wall when changing direction in a mach run.
- A lot of the transformations have been reworked to be faster and more fun. Most of them like the firemouth transformation are now the same as in the final, but some like the cheeseball or ghost are entirely different.
Aesthetics
- More sprites were made capable of rotating and squashing/stretching, such as characters moving around on slopes, enemies turning around, and Pillar John being busted through to activate Pizza Time/unlock more of the hub area.
- In the final game, this aspect of sprite scaling is rarely used, though it is still retained for when the player is bouncing on an enemy/Pizzaboy cutout (another surviving change that debuted in Rework).
- The object for switching from Peppino to Gustavo and Brick uses Gustavo's hurt sprite from Peppino's Xmas Break as a placeholder.
Controls
- Peppino and The Noise can't do a conventional wallrun (like in the Desert Patreon build), though The Vigilante can, albeit only when in Mach 3, and he can't continue a wallrun when he jumps from one wall to another. Slopes are placed throughout all levels to make up for this (except for World Extras, of which its levels were not modified to compensate).
- This is the first available build to feature Gustavo and Brick as playable characters, and their moveset has some differences:
- When double-jumping, Gustavo hops off of Brick, who slams down to defeat enemies and destroy metal blocks.
- To wall jump, the player must hold the Jump button while landing to make Gustavo and Brick start bouncing. They can only wall jump after bouncing once, and can also bounce on the ground to gain more air.
- Jumping on enemies does not kill them; they player must start bouncing to kill enemies during a jump.
- Gustavo and Brick's method of attack is totally different: rather than Gustavo dismounting from Brick to perform a spin attack, the duo has a variant of Peppino's grab in which Brick eats an enemy; Brick can either swallow it or spit it out (the animation for which shows Gustavo punching his head, a reference to Mario punching Yoshi's head to make him eat enemies in Super Mario World) to damage other nearby enemies.
- Superjumps can be cancelled out of by pressing Down instead of the Dash button.
- Rolling on the ground will send the player into a semi-roll transformation where they progressively lose more speed. It too can be cancelled by pressing the Dash button.